The 25th anniversary update has caused a huge surge in its player-count, which also means now is a great time to dive back into chaotic multiplayer. It's not surprising Half-Life has so many eagle-eyes on it right now. So, now you can watch this Black Mesa boffin bite it in the way Valve always intended. The sequence is SLIGHTLY different, but plays more closely to what the alpha maps ran when this was authored." Triggering the animation on the door opening…instead of when the player walks through the door ensures the player can't shoot the scientist before things start "syncing". "If we fixed the sequence so that the scientist timing worked out, a player could still stand in the doorway and shoot the scientist, interrupting the sequence, and then he would play his animation in an insane way," Burbank explains. ![]() According to Burbank, the three options for fixing it were to attempt a code fix, change the animations that play in the scene, or change the map itself. Note that some branches are unstable and incomplete.Burbank goes on to explain that the bug occurs because it's the only cutscene in Half Life "that seems to depend heavily on syncing a bunch of animations". The list of supported mods can be found here. This repository contains (re-)implementations of some mods as separate branches derived from master.
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